Learn to Code: Scratch Maths

Only until December 2019 Powerhouse Museum Book Tickets

Mastered the basics of visual computer programming and looking for a way to extend your class? This fun, 100% hands-on program introduces the endless possibilities of visual computer coding. Learners develop a deeper understanding of visual programming language as they create a simple game. Customise character sprites and backgrounds, control game elements with command blocks, use variables and conditional statements to add scores and other more advanced features. Improve the game through user testing and peer feedback.


Learner$1045 minute program
Session$180 minimum
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Plan Your Experience

All the information you need to plan your visit is available on the Powerhouse Museum venue page, including:

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Learning Resources

Curriculum Links

NSW Incorporating Australian Curriculum

Link Description
MA2-16MGidentifies, describes, compares and classifies angles
MA2-1WMuses appropriate terminology to describe, and symbols to represent, mathematical ideas
MA3-1WMdescribes and represents mathematical situations in a variety of ways using mathematical terminology and some conventions
MA3-8NAanalyses and creates geometric and number patterns, constructs and completes number sentences, and locates points on the Cartesian plane
ST2-5WTapplies a design process and uses a range of tools, equipment, materials and techniques to produce solutions that address specific design criteria
ST3-5WTplans and implements a design process, selecting a range of tools, equipment, materials and techniques to produce solutions that address the design criteria and identified constraints
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