Physical Computing with Arduino

Availability

Monday–Friday, 9.00 am–4.00 pm AEST

Duration
45–60 minutes

Physical computing is building physical interactive systems using software and hardware to respond to the physical world. This hands-on, exciting workshop introduces the creative possibilities of electronics and programming with the Arduino language featuring the Museum’s custom microcontroller, ThinkerShield. This credit-card-sized computer-science laboratory is a unique combination of microprocessor (brain) and electronic components (inputs: buttons, sensors; outputs: LED lights, sounds, etc), which are controlled by computer code. Learners can experiment, tinker and invent in this practical and creative introduction to computer science.

‘Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It’s intended for artists, designers, hobbyists and anyone interested in creating interactive objects or environments.’ Read more about Arduino.

Learners will understand where and how microcontrollers are used, learn to read, manipulate and write code in the Arduino language (based on C/C++), program LED lights and create custom light patterns on the ThinkerShield and read sensor inputs and incorporate them in code.


Stage S3 S4 Syllabus STEM

Syllabus

Learning Area Stage Curriculum Links
ScienceS3NSW Incorporating Australian CurriculumACSIS086ACSIS231ACSIS232ACSSU097ST3-1VAST3-4WSST3-6PW
TechnologyS4Technology (Mandatory) Board of Studies 20034.2.14.3.14.4.1
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