Immerse your learners in real-life technology in the application of three curated case studies. Learners will look at what it takes to: create a large scale digital interactive for use in a museum gallery; develop virtual reality and augmented reality products for use in public spaces; and create a fully functional replica of a Mars Rover.
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|TE4 – 1DP
Designs, communicates and evaluates innovative ideas and creative solutions to authentic problems or opportunities
Explains how people in technology related professions contribute to society now and into the future
|Information and Software Technologies 5.2.1
Describes and applies problem-solving processes when creating solutions
|Information and Software Technologies 5.5.1
Applies collaborative work practices and solutions to a targeted audience